Introduction: It presents the development of a proposed conceptual model for digital educational games in the context of the classroom in which the analysis focused on learning for sustainable habits production and consumption in the residential environment. The existing conceptual models are more linked to the creation and recently with evaluation of the games. In the context of the ... https://cosmeticssquadets.shop/product-category/computer/
Computer
Internet 1 day 9 hours ago rlnsejin1b356Web Directory Categories
Web Directory Search
New Site Listings